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Iamar General ConceptsWriting Scripts


How to write a semblis program
Semblis
Defining variables and functions
Conditions
Loops
string manipulation
import code
List manipulation


Scene Manager
Audio
Billboardset and Billboards
Camera
Entity/Node
Mouse collision

Video
The networking interface
The cookies
The server system

3.3.1 Particle System Attributes
3.3.2 Particle Emitters
3.3.3 Particle Emitter Attributes
3.3.4 Standard Particle Emitters
3.3.5 Particle Affectors
3.3.6 Standard Particle Affectors


3.1.1 Techniques
3.1.2 Passes
3.1.3 Texture Units
3.1.4 Declaring Vertex/Geometry/Fragment Programs
3.1.5 Cg programs
3.1.6 DirectX9 HLSL
3.1.7 OpenGL GLSL
3.1.8 Unified High-level Programs
3.1.9 Using Vertex/Geometry/Fragment Programs in a Pass
3.1.10 Vertex Texture Fetch
3.1.11 Script Inheritence
3.1.12 Texture Aliases
3.1.13 Script Variables
3.1.14 Script Import Directive







        Written by chieh and mp, 7/2/08