iamar main page
General Concept
Function Categories
Function dictionary
Example
Support Info
Iamar General Concepts
Writing Scripts
How to write a semblis program
Semblis
Defining variables and functions
Conditions
Loops
string manipulation
import code
List manipulation
Scene Manager
Audio
Billboardset and Billboards
Camera
Entity/Node
Mouse collision
Video
The networking interface
The cookies
The server system
Particle Scripts
3.3.1 Particle System Attributes
3.3.2 Particle Emitters
3.3.3 Particle Emitter Attributes
3.3.4 Standard Particle Emitters
3.3.5 Particle Affectors
3.3.6 Standard Particle Affectors
Material Scripts
3.1.1 Techniques
3.1.2 Passes
3.1.3 Texture Units
3.1.4 Declaring Vertex/Geometry/Fragment Programs
3.1.5 Cg programs
3.1.6 DirectX9 HLSL
3.1.7 OpenGL GLSL
3.1.8 Unified High-level Programs
3.1.9 Using Vertex/Geometry/Fragment Programs in a Pass
3.1.10 Vertex Texture Fetch
3.1.11 Script Inheritence
3.1.12 Texture Aliases
3.1.13 Script Variables
3.1.14 Script Import Directive
Written by chieh and mp, 7/2/08